Projects
*: Previous collaborations do not represent any endorsement. No endorsement is implied or should be inferred.
Projects
*: Previous collaborations do not represent any endorsement. No endorsement is implied or should be inferred.
Promoting the mental health of children and youth by addressing the risks of online gambling and gaming (December 2024 – Present)
Client: The Council of Europe International Cooperation Group on Drugs and Addiction (Pompidou Group), with support from the European Commission of the European Union: https://www.coe.int/en/web/pompidou/promoting-the-mental-health-of-children-and-youth-by-addressing-the-risks-of-online-gambling-and-gaming
Systematically reviewing the scientific literature on online gambling and video gaming regulation affecting young people to inform European policymaking.
Understanding player experiences of loot box protections (October 2024 – Present)
Client: Public Group International Ltd (t/a PUBLIC) (Companies House number: 10608507), commissioned by the UK Department for Culture, Media and Sport (DCMS): https://www.contractsfinder.service.gov.uk/notice/3dbee6bd-9f81-4729-a754-059a691e251a
Advising on research methods for assessing video game companies’ compliance with loot box, age verification, and monetisation-related industry self-regulatory rules to inform UK policymaking.
Age verification policies within the video gaming sector (March 2024)
Client: The Game Culture Foundation [게임문화재단] under the Ministry of Culture, Sports, and Tourism of South Korea [문화체육관광부].
Advised on the implementation of age assurance methods in video games globally and, in particular, in the UK (the Online Safety Act and Ukie loot box industry self-regulation) and Mainland China (gameplay time limits on under-18s) using empirical evidence to inform South Korean policymaking.
Video game guides for players and parents focused on potential risks (October 2022 – December 2023; August 2024)
Clients: Tjekspillet.dk by the Center for Ludomani and Kollaspelet.se by Lunds Universitet.
Wrote guides to specific video games to help parents and players better understand the potential risks involved, e.g., with monetisation mechanics including loot boxes and over-engagement in terms of time spent.
Brawl Stars (in Danish): https://tjekspillet.dk/brawl-stars/
Brawl Stars (in Swedish): https://www.kollaspelet.se/brawl-stars/
Genshin Impact (in Danish): https://tjekspillet.dk/genshin-impact/
Genshin Impact (in Swedish): https://www.kollaspelet.se/genshin-impact/
Honkai: Star Rail (in Danish): https://tjekspillet.dk/honkai-star-rail/
Blog posts about in-game purchases and loot boxes (May – September 2023)
Client: BigDeal by GamCare (Charity Commission number: 1060005)
Produced blog posts explaining the potential harms associated with in-game purchases and loot boxes and providing advice for parents:
Video guide to loot boxes and potential risks (October 2022 – January 2023)
Client: Fast Forward (Scottish Charity Regulator number: SC0123456)
Produced an explainer video on loot boxes, their potential risks, and what parents can do about them: https://youtu.be/zxsuZ1eJLBM.